Sony's Vita Review

Playstation Vita is the new, powerful and not just cheap pocket console.

Against the overwhelming power of millions of smartphones and tablet PCs, which are only used by their owners to be happy as a mobile gaming platform.

The scale (182 times 18.6 times 83.5 millimeters) and the design may at first glance, the previous model PSP, which has so far sold over 70 million times, yet similar. But inside the 280-gram Playstation Vita puts the latest technology. As the first mobile platform ever uses the Sony handheld, an ARM9 processor with four cores, which is also supported by a quad-core PowerVR graphics chip company and 512 megabytes of RAM.

Together they shoot a five-inch touch-sensitive OLED display and the scores with a high resolution of 960 by 544 pixels, strong color reproduction and a sensational contrast ratio. In order to protect the lithium-ion battery, the screen turns after one, three, or no later than five minutes. In the recent wake-up call via the Playstation button, the system responds a bit sleepy in three seconds. In continuous operation, the battery lasts about by three to five hours. In order to fully recharge the device must be about 90 minutes into the wall outlet.
Sony's Vita Review
Left and right of the bright light at fairly reflective displays are housed almost all controls, which are known from the Playstation3 controller - and sorely missed when playing on Smartphones: pad, digital buttons and two analog sticks. In addition, located on the back of the Vita also a five-inch touchpad, as it comes with laptop computers. Together with the built-Sixaxis tilt sensors arising from a lot of control options that are from the game developers already used extensively. Thus, for the action-adventure "Uncharted: Golden Abyss" examine some interesting objects by stroking the back of the console on all sides - or simulate motion on a wild river paddle trip.

On the front and back of each CV, a camera is mounted. Why did Sony just resorted to the entirely old VGA standard with a resolution of 640 by 480 pixels remains, probably forever a secret. Good photos can not shoot it anyway. For planned Augumented reality applications, which integrate the environment into the virtual real events, and video calls over Skype, the cameras are just adequate.

Also, a microphone, a headphone jack, a GPS receiver and a WLAN and UMTS connectivity, the developers have thought. Only the internal memory, they seem to have forgotten - which is annoying and expensive at the same time. To store photos, movies, screenshots, game stalls and purchased online games or launch applications and games like "Uncharted" at all to a special memory card is required at the Sony hinlangt strong: Four gigabytes cost 20 €, for eight, 35 € matured and the 16 GB version with lush beats 50 euros. Cold comfort: Many retailers offer the purchase of a Vita, a small memory card for free.

A second, hard-to-open slot is reserved for the so-called Vita-Cards - Flash memory cards that are far removed from the online distribution of games shipped to retailers. Replacing the unpopular UMD and promise of its predecessor, according to Sony maximum security against theft Kopiereren - but apparently no noticeable faster loading times. Until the racing game "Wipeout 2048" in the slippers pass comes loose 20 seconds. About 30 games are offered at the start of the console, which cost between 30 and 50 euros.

Also new is the user interface was designed. All apps and applications - including a little more complicated web browser HTML5 and Java, but not mastered flash - are represented as bubbles started and stopped by a finger tap, wiping motion. A dozen "Bubbles" fit on one screen and can be moved after a long press. Central point is the "Content Manager". It allows photos, movies and music of many, but not nearly all popular formats (MOV and AVI video support), as well as online games purchased between Vita and the PS3, or a computer back-and forth. The required computer program is available on the official Playstation site for download. Anyone who has problems with data transmission should, first of the multi-function connecting the Vita check: The plug fits into the slot around too wrong - the Playstation logo should be facing forward.

Totally networked are Vita-owners, however, with pre-applications such as Skype, Facebook and Sony's own "Near" function that allows owners of the 3G model to make other Vita-players in the vicinity be identified and small to a duel . challenge

Conclusion: The Vita gives Sony a technology package that is forward-looking because of its high-performance hardware and innovative service approaches for mobile gaming sector. The chart is currently none. And connect to the possibility of Vita and PS3 in every way possible with each other, for example, to create cross-platform games, or extend the control range of PS3 titles by Vita-use via the "Remote Play" is more than promising. The lack of internal memory and the legacy cameras are likely to burp the other hand, many users angry. But perhaps the first Sony already corrected for the facelift.



Playstation Vita Games See Here